Synthetic Architecture - Reality Threshold (Thesis segment)
Updated: Mar 17
For the reality threshold project, I created a scene which will be a part of my thesis project.
Some of the notable mechanics I included in this interaction include:
modifying the VR pawn so that thumbstick pushes player forward to the direction of the VR camera
Adding an impulse force towards the black hole in the VR pawn so the player will be pulled in by the black hole based on distance.
A blueprint for the galaxy particle which changes attributes of the particle system each time a new one is made (so each galaxy particle is different)